Title Synced Off-Planet (2019) Client Spov

  1. UI Motion Design

    Description

    Working on the game Synced Off-Planet, I was brought in by Spov to bring their sci-fi UI concepts to life through motion design and animation.

     

    Sci-Fi UI 

    Spov had developed the visual identity for all the in-game UI elements — including wayfinding markers, messaging systems, weapon displays, ammo counters, and inventory screens. My responsibility was to develop the motion design for how each UI component would transition, appear, and interact on screen.

     

    Glitching Tech

    The creative brief called for a futuristic, techno-apocalyptic aesthetic. To reflect a world on the brink of collapse, the motion design leaned heavily on glitch effects and visual distortions, emphasizing instability and decay.